How hard is it to compute the distribution of the number-in-system, etc. for various types of queue? For M/M/1, it's easy; for G/G/c, it's basically impossible. Here we give ratings for how hard it is to compute (on a computer) _exact_ performance measurements. Note that there are pretty good _approximations_ for most queueing systems, at least for their average performance (e.g. the average number in system). M = Markovian, which means Memoryless or exponential or a Poisson arrival process. PH = PHase-type (combinations of exponentials) D = Deterministic G = General (includes all of the above and a lot more) 1=easy, 5=hard Continuous Time queues 1-server: Svc M PH D G Arr M 1 2or3 2 2 PH 3 2.5 2.5 2.5 D 1.5 4 1 5 G 2 2.5 5 5 multi-server: Svc M PH D G Arr M 1 4 3 5 PH 3 4 4.5 5 D 3 4 1 5 G 3 4 5 5 Rough system for choosing ratings: 1 closed-form 2 Laplace transforms 3 intricate but not huge state space (maybe 2 and 3 should be tied?) 4 huge state space 5 intractable By the way, M/M/c/0 is the Erlang-B model, M/M/c is the Erlang-C model, M/M/c + abandonments is what some call the Erlang-A model.