COSC 457/592 HOMEWORK 9/25 Sound analysis -- Slender Distributed 9/25 Due 10/2 (0) Turn in your sound catalog for Slender (1) Identify at least two sounds that mark an event in the game play. Estimate the following for each: duration, leads the event (amount of lead) trails the event (amount of trail) (2) Identify at least two sounds that provide environment/player condition/... information to the player. Estimate the following: duration, average pitch (high, medium, low), dynamism in pitch (increases, decreases, oscillate) average tempo (fast, medium, slow), dynamism in tempo (speed up, slow down, oscillate) (3) Consider the sound made when the player picks up a paper. Pitch an argument (argue the advantages) for changing the sound depending on how many pages the player has accumulated. 150 words or less.